Inpart one I covered the basic terms of DevOps and the proper mindset. The need to react to a fast and ever-changing
environment, deliver ongoing changes to high quality working software led to the
DevOps culture and framework that enables all of this to happen. I also
discussed the crucial need for establishing the right mindset or culture, no
matter what tool or processes we employ, in order to achieve the goals of
delivering quality working software in a complex and rapidly changing
environment.
Inpart two I covered the changes that software testing went through during
the last few years, which have led to the rise of the Agile testing mindset and
to the development of DevOps culture.
In
part three - I will take a look at the
actual mindset and culture we need to implement and cover real-life practices
that will promote Agile testing and DevOps culture for delivering quality
software, fast.
Well,
having good tools, "good" processes and well-defined responsibilities
are just one part of it. If we want to achieve effective testing in a DevOps world
we need to establish the right mindset.
http://mappingcompanysuccess.com/2009/01/wordless-wednesday-a-really-bad-culture/
There
are actually three basic things we want to achieve.
·
Remove barriers between
silos
·
More quality
·
Fast progress and
reaction
Those
goals needs to be broken down into some practical instructions to become
actionable. It will also not be enough to merely “say” these messages, we will
need to follow them in practice and make sure to connect the dots whenever we
encounter behavior that contradicts or fits the mindset we wish to achieve.
We
wish to have a culture of:
•
No walls, no gates, no
transitions …
•
Quality
•
Trust and collaboration
•
Early feedback
•
Continuous improvement
•
Leanness
Let's
break some of these elements down into more practical instructions and take a
closer look at the bricks that hold this entire culture together, including:
1. Collaboration
Collaboration
is a huge topic. Some of its meaning and significance is also relevant for other
components of the mindset that appear in this article - after all, it's all
about collaboration.
When we
want collaboration we need to mean it. First we need to say the word
itself clearly; COLLABORATION! We need every one to hear it and to act upon it.
Collaboration
is a big word, it needs to be taken apart to actual behaviors, e.g.:
We
want people to communicate directly. We want them to sit and talk. We want them
to approach each other when they have questions and we want them to be pleasant
and approachable themselves. And it should be OK. No one should get angry that
a tester interrupted a developer with a question.
The
organization must supply the right infrastructure for collaboration: encourage daily
meetings, create spaces for communication, promote pre-planned meetings,
planning ahead, and retrospective examination. Everything that brings
people together to collaborate on the same tasks.
There
are so many methods today that offer effective techniques for better
collaboration.
For
example: sitting together makes it easier for teams to collaborate. Placing developers,
testers and others close to each other will make it easier. When a tester has a problem he can reach out
to a developer, just by asking. Being
part of the same team, sharing the same tasks and goals makes it easy to
communicate on a relevant level without bothering the other,
Direct
communication, sharing knowledge leads to faster production as well as a better
understanding of what we need to move faster (tools, skills)
I
hold the managers accountable and responsible for making this happen. They are trend-setters.
They should lead, first by personal example and also by guiding, encouraging, and
teaching collaboration. It is unacceptable
for an R&D manager to shout at Support staff for failing to handle defects.
He must understand that the appropriate point of view is to focus on how we can
help Support understand the customer’s defects and take it from there to prevention. Maybe we
can add better log analysis, maybe better monitoring or other related tools. He
should also encourage direct communication and understanding between these two departments.
I
can create collaborative tools such as monitoring and effective data visibility,
but the tools are always second to the understanding and the actual practice of
joint collaboration.
DevOps
means that we are all collaborating together – PO, Dev, Tester, analyst,
architect… There is no ego.
Imagine
a Formula 1 team– without full collaboration and understanding no one can win
the race and no one can get better at it. (I will return to F1 later on)
I
was once working in a company that was located in an industrial area. We were
always on the hunt for a good place to get a fast meal during our short lunch
break. Our offices were surrounded by restaurants whose entire business targeted
the few hours each day between 11:00-14:00, when they would feed the hungry tech
workers. These places needed to be very efficient and be able to serve
a lot of people, and as many as they could in a relatively short period of
time. This was their bread and butter and they had to do it fast, provide high
quality food and feed as many people as they could.
One
of these places was so efficient at this, that when you entered the place in
took only 1.5 min to be seated and served. Every 10 seconds a person was out
the door.
You
started the line by choosing which food you wanted. There was a running
production line of two people who filled your plates. . From there you proceeded
to the registry, where a lady would take your card and make the bill while offering
quick packaging and drinks.
This
was a very efficient production line.
The
problem began when a customer who had no corporate meal card or was not
familiar with the flow came in. This customer would keep the cashier busy by
asking questions, paying in cash, etc. Treys of food started piling up near the
cashier. As a customer it was very irritating to wait, all I wanted is for her
to take my card, close the bill and let me get out of there.
But
they were good, so good (Kanban-good) that when they noticed a 3-tray queue
forming at the cashier’s, one of the plate-fillers would leave his station and
efficiently handle the waiting customers, help the cashier and get back to his
station once the pressure resided.
In
addition to an effective understanding of flow, this is a good example of
collaboration. Similarly, when we have a bottleneck, a developer can switch for
a while and test the application just because it will get us faster to
delivery.
2. Testing is everywhere
Instead
of being a step at the end of a development cycle, testing becomes something
that happens everywhere. Everyone needs to understand that we are no longer
compartmentalized.
What
does ’everywhere’ mean in this context?
It means
that it starts from the first line of code to the smallest functionality, through
integration, regression and also in production. It never stops.
In
order to do it everywhere, we need skilled testers who know their automation.
Testers can no longer be unfamiliar with technical issues. They are collocated
with R&D, sharing the same knowledge and goal to get things done.
But it's
not just that, it's also means that if we want testing to be everywhere we need
testing to be done by everyone.
The
tester cannot be the one who writes every test, sometimes it’s easier and
cheaper for a developer to do it. A developer that refuses to write tests is a
problem. We will create the right tools to do so, but the understanding that
everyone writes tests everywhere is a message that is crucial for continuous integration,
delivery and deployment.
The
mindset is that I am not waiting for someone else to test. If needed I will do
it myself.
3. Build something that
has the quality of our brand written all over it
Quality is non-negotiable.
Quality is non-negotiable.
It's not something that the tester owns or protects
with his life. If we mess up with quality, we can’t blame the tester.
Everyone
is accountable for quality and everyone needs to do everything to maintain it.
Statements
like " we should expect a massive amount of defects since we are a startup
and that’s just how these things go" are unacceptable. We need to find the
way and the tools to prevent this.
You
cannot write untested code. Having problems testing it? Let us know. We will
create the right tools but the information and flags needs to be in everyone’s
minds.
No
more "I am a developer, I am not doing a tester’s job" – you are
doing a developer’s job by making sure nothing that is of low quality leaves
your workstation.
4. Start thinking of QA
as an enabler rather than a gatekeeper
Instead of a gatekeeper holding things back from going to production, the tester becomes an enabler, helping good code rapidly flow into production. He has his hands all over the entire flow. Engaging with developers as well as with the Ops teams, perhaps performing smoke tests in the production environment, helping to identify monitoring needs, identifying more precise needs and better techniques for automation - everything that enables a better and faster flow to production.
We
must banish the assumption that a tester should not be involved in production.
Testers should understand the business aspects as well as the technical and
product aspects, and should use this knowledge to enable afast and high quality
flow to production.
5. Always-working
software
Working software is one of
our primary goals. If it doesn’t work, it’s worthless. We should all
strive to create working software, not only testers.
Working software means
coding + testing.
In every point of the
development flow, the software should be in a "working" state. From
the first line of code. This is a mindset that is hard to maintain. We will
build the tools that enable the developer to check their code at any time to make
sure it didn’t break anything.
The business should have the ability
to change whenever it desires, to access the code at any time, change it and fix it to address
a customer issue and quickly move on to the next assignment without big
regression cycles and rollbacks, and without throwing away valuable code that still didn’t reach “working status” and might
need much additional work alter on, or without any hassles.
We need to instill this
approach in everyone who is part of the production cycle, since changes will inevitably
be required and the ability to react fast is crucial.
I remember working in a
company where we used to have this big management meeting every Thursday, wherein
we would report the development status to management. I have to repeat this: 90%
done is not done. "We finished all the code, now all we have to do is
test it" is a dangerous statement. We all know that everything can turn
into "non-working" in one minute. And it usually does.
Working with small chunks
with the right safety nets will help keep this mindset in place: continuous integration,
red build approach, proper visualization, direct communication regarding
problems and more.
A red build policy is crucial.
Nothing is added to the build once it is red. It runs every all day with all
tests being applied and no team, leader, manager or developer should ignore
this.
We fix the bugs and then
continue.
It’s like in a car factory.
If a machine produces a faulty carburetor, the entire production line stops.
Why? Because it is a faulty item and it will cost us. It can cost us as much as
a recall of an entire line of cars or severe damage to our reputation. The
costs of fixing and disturbing the entire production line are very high, and
hence it is crucial to ensure everything works during production. This is a
common approach in the automobile industry and in other industries. But somehow
it is harder to grasp in software development.
Tools are created to spot these areas
of faults, but it is the people’s responsibility not to ignore them.
I have seen many
organizations ignoring the red build policy for various reasons from "oh, it’s
a regression bug“ to “oh, it’s an old bug".
Keeping good quality depends
on keeping this policy in mind.
The zero defects
approach is also critical. We stop and fix on the spot. We don’t
ignore defects and leave them to the next version or to end-state integration.
6. Lean thinking
Lean thinking is a huge
topic, we already set some references points for Lean in some of the previous
points. But to maintain it, we expect everyone to start thinking in terms of production
line flow. For example:
• Reduce siloes
• Remove waste
• Identify bottlenecks
• Value driven thinking
• Continuous integration, Don’t wait for the “integration hell”
period
Meaning: identify siloes that
slow us down, identify unnecessary handoffs between people, and identify
bottlenecks or waste.
As for waste, we define waste
as anything that does not add value to the process. For example, in a furniture
factory, producing tables without the ability to ship them to the customer
creates inventory waste. Why is it waste? Because I need to pay for storage, it
can become unusable over time. It can become damaged along the way.
Defects are another type of waste
– why? Because I need to fix it, maybe recall fulfilled shipping orders, and
replace it. It costs money.
Any
waste in the development cycle?
Testers
that are waiting for a build to test; extensive documentation that no one reads;
extensive documentation that needs to be updated due to requirements, design or
code changing towards the end (inventory).
Any
bottlenecks?
A
manager whose approval is required before anything moves forward; software that
is waiting to be tested; code that is waiting for review that no one takes care
of due to lack of time and meanwhile no code is being release.
In
one company I worked in there was a testing bottleneck inside a Scrum team.
Software did not ship out because "it was waiting for testing". After
a few discussions with my colleagues we decided to just pull the tester out of
the team. No tester = no bottleneck. It is a radical step but it sent a
message: no waiting. The team needs to learn how to balance their work in a way
that less code is being written, more is being tested and code is being shipped
out rather than piling and waiting.
In Agile and DevOps culture we look at the
entire production line, we do not calculate the cost of each unit separately,
but instead look at the entire value flow from beginning to end. It does not matter that a developer costs
more than a tester if the entire line of production can't produce working
software due to lack of testing. What matters is that we have a piece of code
that is getting older, harder to maintain and harder to test and repair later
so we better get it moving and release it.
We expect the team to take
ownership and promote stuck tasks, to identify and solve bottlenecks and to suggest
the solution.
There's a lot more to Lean then
just that. But the point is looking at everything as one production line, identifying
bottlenecks, removing waste and continuously improving for better performance.
Only people who take active part in the
work can identify the production line’s actual problems. They usually know the
solution.
7. We are all in this
together
The
first step will be to open up the lines of communication between all teams, not
only between Dev and Ops but also between Test, Dev and Ops so we can all
deliver E2E.
It
means that we are all accountable for E2E delivery. As a developer I am in charge of testing my
code. I even report on the testing status in the Daily. I am accountable. When
we work together so closely and things are continually being developed and
tested it's easy to take E2E ownership because I know what's going on, there
are no siloes.
In
this environment you will see that the testing environment is the developer’s
"problem" and concern, while the production environment is the
tester’s concern.
The
tester is not the sole person responsible for bugs in the end product, we are
all responsible for the problem and the solution.
Imagine
you are calling a help desk service for your cable TV. And imagine you
accidently reach the wrong person, and the representative asks you to call
again, or to call another service, they leave you empty handed and frustrated
instead of helping you with your issue, regardless of the fact that it is not
their “job” to solve it. This is not a mindset of "we are all in this
together"; this is a mindset of “it’s not my problem, I am closing this
service call".
‘We
are all in this together” attitude generates feedback regarding tools we need
to implement, what we need to test and why. From the former example we may be
able to move faster if the service rep had the option to direct us to the right
person. We may even monitor the time it takes and the amount of times it
happens so we can think of a better solution in the future.
In
a rapidly changing environment, we need frequent information available to as in
different areas. We need everyone to be aware to the fact that we are all in
this together and losing one of us may cost us dearly.
This
is a true story: I remember one offices
of a major car rental company located in one of the biggest cities in Israel. The
headquarters marketing department decided to go with a promotional offer that seemed
likely to generate a lot of revenue for the company. The numbers looked amazing
and would highly improve the figures we present to the public. What they did
was to rent cars for the weekend for only 30$~ for the duration of the entire
weekend. The promotional offer was aimed at a targeted audience of Orthodox
Jews. Why? Since they don’t drive during Sabbath anyway, the cars would be
safely parked around the city and returned after the weekend, and money will be
entering the cashier without the cars even moving. Needless to say that what mattered
was the actual revenue.
It
took a lot of field employee pain and a lot of time, meetings and shouting till
they realized they are losing money… And big time... But since they didn’t discuss
their proposal with anyone, and were not aware of the entire production line,
and were not fully cooperative with other departments, or didn’t know how to properly
assess the costs of their actions, and were only concerned about the bottom
line income, they didn’t know what was coming for them. Instead of earning more
money the company lost big time.
The
local rental offices suffered from a severe parking problem. So in order to keep up with the promotion the
cars needed to be shipped from other nearby cities around to the small local office
(and this costs). Parking spaces were very limited due to the crowded nature of
the city, so cars started getting parking tickets. The crowd that reacted to
this attractive sale was huge so the office needed to hire another secretary to
deal with this crowd every weekend for many consecutive weekends, at least at
the beginning, in order to relieve the load on existing personnel. They also
needed to hire another employee to deal with the municipal authorities in order
to to pay or cancel all these parking tickets (usually to pay). Dealing with parking
tickets and a crowded office became a regular event at the end and beginning of
every week, when a large amount of cars was being rented or returned.
Regular
flow of customers' began to deteriorate since the small office could not keep
up the pace and service suffered. Now, you do the math. Money was being lost.
8. Shared ownership
Shared
ownership means what's yours is mine and what's mine is yours.
Like
brothers, your room is mine and my room is yours… ho... Just kidding. But this
is what it feels like when we start mentioning the topic.
What
was mine? As a testing manager the entire automation operation was mine.
Testing mangers used to raise this talented child called `automation`, with
talented skilled automation developers placing the framework and building
tests. How many times have we heard developers complaining that the quality of
code in automation is subpar, that it needs engineering review? I heard it from
time to time. And most of the time they were right. The separation from
developers was not very helpful for automation code engineering and quality.
I
also experienced the control testing mangers had over the entire automation
operation to the point where in one organization developers created their own
automation tool just to shorten the cycles and were given a slap on the wrist for
doing so without the authorization of the "BIG" testing manager.
Well,
no more. Automation belongs to everyone. There are places where the actual coding
decisions and management are under shared development-testing leadership.
It
is bilateral. Any developer can activate, write, or review automation code.
This
is heartbreaking for testing managers.
But,
when a developer start dealing with automation and makes it work, he sees how
hard and complicated it is.
But
the other way around is also something we need to accept. A tester can change
product code. Writing automation code sometimes requires special coding
standards that will allow this entire cycle to run. Sometimes the code itself
needs to change. There is no need to wait for a developer to make the changes that
the testers need to continue building automation. Testers can change code. Yes.
I saw this happening in Scrum teams and it works fine. As long as we are all on
the same page, working towards the same sprint goals, meeting daily and discussing
technical issues, code changes done by testers become trivial, a non-issue.
9. Early feedback
Early feedback means that
testing, rather than being the last step of the process, which creates a gap in
quality analysis (too late, at the end, when it’s expensive to fix or change),
becomes a means of providing early feedback throughout the entire process. Remember,
we test everywhere and all the time. But not only the testers, everyone is expected
to work toward providing early feedback.
Our goal as testers is to
look for feedback to provide all the time and provide it in a way that allows
for early corrections and preventive measures to be implemented.
Testers provide feedback from
business all the time, as they are the hands legs and eyes of the business
inside the Scrum team. They do the same in everything that is being developed.
This mindset leads to developing and testing
small chunks of software with frequent integration and frequent tests. Why?
Because when the feedback comes earlier it's easy to relate to, easy to fix,
easy to detect or easy to retest.
This mindset is the reason we
will place this log instead of the other, it’s the reason we will automate one
process instead of the other, just because we need this feedback earlier than the
other. This mindset will lead us to continuously monitor system
performance, and not leave it to the end of development for a specific phase of
performance testing. Why? Because assuming we are continuously building and
testing every day, any deviation from expected performance is immediately
detected and the relevant code was added just a short while ago.
10.
Visibility
Visibility
is a powerful tool. Correct usage of visibility can create the expected behavior.
We expect everything that can point us in the right direction or provide early
feedback to be plainly visible.
Let’s
illustrate the value of visibility with an example: Pretend that in your town,
there’s a problem of speeding drivers. And as you are a responsible driver
yourself, you know that’s dangerous.
To
solve the problem, police set up hidden speed cameras in strategic locations.
According to them, this is meant to catch dangerous drivers who exceed the
speed limit, and so reduce the number of accidents. But as it turned out, drivers
didn’t actually drive any slower, as they didn’t see any visible deterrent (hidden
speed cameras, remember?)
So
was there any value in setting up the cameras? Apparently not. Our taxpayer
money was spent on buying and installing them, but the actual driving speed
didn’t go down. So there was a challenge (speeding drivers) and a quick
reaction (hidden cameras), which didn’t actually produce any value.
But
was there ANOTHER value in setting up the cameras?
Yes,
and you can probably guess what it was. With the hidden cameras in place, the
police department (and the town council) made buckets of money from collecting fines.
The
problem, of course, is that’s not what we were looking for. We wanted to reduce
the number of accidents by making people drive slower. THAT was the intended
value.
When
the hidden cameras were taken down, and VISIBLE cameras were set up, people
started slowing down. And that reduced the number of accidents.
See?
Value, and the value we were looking for.
The
following is an example of changing driving speed by means of clear visualization:
The
following is an easy way to control large crowds:
Control
your inventory easily:
Control
your child?
And
here is how it looks like when you deal with DevOps. Everything is visible, and
the relevant information that needs to change is presented:
11. Continuous
improvement
We
expect everything to grow and improve. This means our ability to move fast, our
skills, our insights and our performance. How? By adopting the mindset and
tools that allow us to continuously improve.
Performance
matures over time, it is not born excellent. Experience is learned but only
when we aim to learn from past events and apply our conclusions to future
events.
Retrospective, for example, is one of the tools used to improve. We examine our performance and
deduce the next actions toward improvement.
This
mindset should emphasize failure and mistakes as something we learn from. We
will not tolerate blaming. Testers are not to blame if a bug was found and
developers are not to blame if a mistake was made. This is easier said than
done. People will often quickly turn to anger and blame, and hence attention
and constantly reminding this point is crucial.
When
we work in small chunks, it's easy to detect mistakes earlier, it's easy to fix
them, it's cheaper to fix them and easy to learn from them and correct them.
Therefore stopping the race from time to time for the sake of retrospect (or
having kai-zen
events) is a helpful practice to adopt.
Growing and improving can
only happen in a nurturing environment. Respect for each other’s role, trust
and collaboration should be built.
Let’s go back to F1. They
race 20 times a year. Only 20 races. Each race is "to be or not to
be". To reach the point of an excellent performance requires a great deal
of team collaboration, openness, respect and a lot of continuous improvement.
They didn’t start from the point of being able to stop for 2 seconds in the pit
stop, they grew to that point by continuously improving their ways. The way
they change a wheel, the way they stand, the colors they highlight, the people that
need to be present in a pit stop – everything is examined and improved.
You can see for yourself in
the next two short videos, how they looked like back in the 50s and how they
look like today… and how they got there.
Who
is the tester then?
•
Enabler
•
In every one of us
•
Everywhere
•
A skilled developer
•
A skilled business representative
•
Automation everywhere
•
Manual tests are saved for
exploratory purposes
What
is the culture?
•
No walls, no gates, no
transitions …
•
Quality
•
Trust and collaboration
•
Early feedback
•
Continues improvement
•
Lean
Old
world vs. new world DevOps approach and mindset.
One last thing:
What
do you need to make this happen?
•
Management’s active support
and appropriate mindset
•
Understand the fact that we
need to react to a rapidly changing environment
•
Always be on top of
technological changes
•
Highly skilled testers
•
Highly skilled developers
•
Hire team players
•
Start even without the
mindset fully developed – because mindset is something that grows over time.
•
Hire a Supernanny (Agile
coach). Do you know the Supernanny? Well , she is always around, advocating the
right culture and coaching, teaching or mentoring on the right culture for
desired behaviors
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